#include "scene_main.h"
#include <iostream>

SceneMain::SceneMain(CGE::SceneID id, CGE::App* m_app) :
	Scene(id, m_app)
{
}

SceneMain::~SceneMain()
{
}

void SceneMain::Init()
{
	CGE::Scene::Init();
}

void SceneMain::ReInit()
{
}

void SceneMain::Events(sf::Event event)
{
	if (event.Type == sf::Event::KeyPressed)
		app->scene_manager->SetActiveScene("Start");
}

void SceneMain::Update()
{
	//std::cout << "Hola CGE!!!\n";
}

void SceneMain::Draw()
{
	app->window.Clear(sf::Color(200, 220, 20));
}

void SceneMain::Cleanup()
{
	CGE::Scene::Cleanup();
}